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Posted

Since getting vs 2017 my c++  project will not work. Where can I find instructions for updating project to vs 2017

 

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

creating a new project causes errors about scope as soon as sln is loaded.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted
Quote
Syncing Workshop Items...
Error: GetFileInfo failed. (15)
Error: GetFileInfo failed. (15)
Error: GetFileInfo failed. (15)
Initializing OpenGL graphics driver...
OpenGL version 460
GLSL version 460
Device: GeForce GTX 660 Ti/PCIe/SSE2
Loading texture "C:/Leadwerks/Projects/shoot/Materials/Common/bfn.tex"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/terraintool.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/wireframe.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/solid.shader"...
Deleting shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/solid.shader"
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/default.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/grid.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/ambientlight.shader"...
Loading font "C:/WINDOWS/Fonts/Arial.ttf"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Drawing/drawtext.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Drawing/drawprimitive.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Animated/default.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Misc/occlusionquery.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Shadow/shadow+animation.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/directionallight.shader"...
Loading map "C:/Leadwerks/Projects/shoot/Maps/start.map"...
Loading material "C:/Leadwerks/Projects/shoot/materials/sky/skybox_texture.mat"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/skybox.shader"...
Loading texture "C:/Leadwerks/Projects/shoot/materials/sky/skybox_texture.tex"...
Loading material "C:/Leadwerks/Projects/shoot/Materials/Icons/directionallight.mat"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/sprite.shader"...
Loading texture "C:/Leadwerks/Projects/shoot/Materials/Icons/directionallight.tex"...
Loading model "C:/Leadwerks/Projects/shoot/models/characters/generic/generic.mdl"
Loading model "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.mdl"
Loading material "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.mat"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Animated/diffuse+normal+specular.shader"...
Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.tex"...
Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawlerdot3.tex"...
Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_spec.tex"...
Loading material "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_eyeball.mat"...
Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/d_eyeball.tex"...
Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_eyeballdot3.tex"...
Loading model "C:/Leadwerks/Projects/shoot/models/characters/hitbox.mdl"
Loading material "C:/Leadwerks/Projects/shoot/materials/effects/invisible.mat"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/stamp.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/updatenormals.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/clear.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/clipmap.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/terrain.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/terrain_lowres.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/textured.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/textured_lowres.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/solid.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/wireframe.shader"...
Loading texture "C:/Leadwerks/Projects/shoot/materials/grass/grass01.tex"...
Loading texture "C:/Leadwerks/Projects/shoot/materials/grass/grass01dot3.tex"...
Loading material "C:/Leadwerks/Projects/shoot/Materials/Common/NavMesh.mat"...
Loading shader "C:/Leadwerks/Projects/shoot/shaders/model/flat/default.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Shadow/shadow.shader"...
Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/directionallight.shader"...
Debug process connected.
Saving settings...
Shutting down Steam...
Closing program...
 

 

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It appears your program is exiting normally. To find out exactly why you can set breakpoints.

My job is to make tools you love, with the features you want, and performance you can't live without.

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