wh1sp3r Posted April 10, 2010 Posted April 10, 2010 I want to match terrain with my model, but It's impossible with so big polygons. It could be nice to move with vertives on X and Z axes and it can be still heightmap Perhaps, you can make another file called Terrain_Name_Offsets, where offset of all vertives are saved .. it will be really helpful. ftp://78.102.70.147/Request/request1.jpg Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com
Flexman Posted April 10, 2010 Posted April 10, 2010 Hmmm, That would allow Delaunay Triangulation to create irregular mesh terrains too. That would be neat. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
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