Josh Posted December 18, 2017 Posted December 18, 2017 This postprocess effect converts the pixel color to HSL and limits the saturation. This is different from a regular desaturation filter because it only affects colors that are outside a range of allowed saturation. Clamp Saturation.zip 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
tipforeveryone Posted January 4, 2018 Posted January 4, 2018 What is this use for in game, any example ? Quote
Josh Posted January 4, 2018 Author Posted January 4, 2018 It just eliminates excessively saturated colors from a scene for a more normalized look. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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