Jump to content

Visual Studio 2017 and Leadwerks 4.4


Go to solution Solved by Josh,

Recommended Posts

  • Solution
Posted

We presently support VS 2015.  The free community edition will work fine.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I have installed VS 2015 Community, and found the VS solution in project folder.

Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that?

Posted
2 minutes ago, flim said:

I have installed VS 2015 Community, and found the VS solution in project folder.

Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that?

We currently only support 32 bit builds.  Leadwerks 5 moves everything over to 64-bit exclusively and will not support 32-bit operating systems.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
Just now, flim said:

I see, is Leadwerks 5 works with VS 2015 Community?

It will probably use 2017, but still support the free community edition.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
5 minutes ago, flim said:

Is it possible to move my Leadwerks 4 project to Leadwerks 5 with VS 2017?

Leadwerks 5 does not yet exist.  So no. :D

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
Just now, flim said:

Ah yes, so once Leadwerks 5 released is it possible?

There will be code changes in Leadwerks 5, and the materials system will be different, but yes. :D

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
2 hours ago, flim said:

Another question, I know C but not C++ and would like to learn C++11. is it OK to use C++11 with Leadwerks 4.x?

The big difference between C++ and C++11 in Leadwerks 5 will be shared pointers.  This basically gives you the convenience of automatic memory management without the overhead and slow performance that languages like C# suffer from.

 

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x?

Posted
1 minute ago, flim said:

Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x?

I recommend using regular pointers.  You could probably make some kind of wrapper with shared pointers, but I do not recommend it.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
10 hours ago, Josh said:

There will be code changes in Leadwerks 5, and the materials system will be different, but yes. :D

What are you doing different with the material system?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted
14 hours ago, macklebee said:

What are you doing different with the material system?

Something that has been requested several times.

  • Like 3

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...