flim Posted October 22, 2017 Posted October 22, 2017 Hi, just bought Leadwerks Pro on Steam. How to setup Visual Studio 2017 to work with Leadwerks? I cannot find it in documentation. Quote
Solution Josh Posted October 22, 2017 Solution Posted October 22, 2017 We presently support VS 2015. The free community edition will work fine. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
StOneDOes Posted October 23, 2017 Posted October 23, 2017 Can confirm - I use community 2017 though depending on your OS you may have to track down a couple libraries from your Windows kits folder, like me. Quote
flim Posted October 23, 2017 Author Posted October 23, 2017 I have installed VS 2015 Community, and found the VS solution in project folder. Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 2 minutes ago, flim said: I have installed VS 2015 Community, and found the VS solution in project folder. Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that? We currently only support 32 bit builds. Leadwerks 5 moves everything over to 64-bit exclusively and will not support 32-bit operating systems. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flim Posted October 23, 2017 Author Posted October 23, 2017 I see, is Leadwerks 5 works with VS 2015 Community? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 Just now, flim said: I see, is Leadwerks 5 works with VS 2015 Community? It will probably use 2017, but still support the free community edition. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flim Posted October 23, 2017 Author Posted October 23, 2017 Is it possible to move my Leadwerks 4 project to Leadwerks 5 with VS 2017? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 5 minutes ago, flim said: Is it possible to move my Leadwerks 4 project to Leadwerks 5 with VS 2017? Leadwerks 5 does not yet exist. So no. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flim Posted October 23, 2017 Author Posted October 23, 2017 Just now, Josh said: Leadwerks 5 does not yet exist. So no. Ah yes, so once Leadwerks 5 released is it possible? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 Just now, flim said: Ah yes, so once Leadwerks 5 released is it possible? There will be code changes in Leadwerks 5, and the materials system will be different, but yes. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flim Posted October 23, 2017 Author Posted October 23, 2017 Another question, I know C but not C++ and would like to learn C++11. is it OK to use C++11 with Leadwerks 4.x? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 2 hours ago, flim said: Another question, I know C but not C++ and would like to learn C++11. is it OK to use C++11 with Leadwerks 4.x? The big difference between C++ and C++11 in Leadwerks 5 will be shared pointers. This basically gives you the convenience of automatic memory management without the overhead and slow performance that languages like C# suffer from. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flim Posted October 23, 2017 Author Posted October 23, 2017 Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x? Quote
Josh Posted October 23, 2017 Posted October 23, 2017 1 minute ago, flim said: Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x? I recommend using regular pointers. You could probably make some kind of wrapper with shared pointers, but I do not recommend it. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
macklebee Posted October 23, 2017 Posted October 23, 2017 10 hours ago, Josh said: There will be code changes in Leadwerks 5, and the materials system will be different, but yes. What are you doing different with the material system? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Josh Posted October 24, 2017 Posted October 24, 2017 14 hours ago, macklebee said: What are you doing different with the material system? Something that has been requested several times. 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SlipperyBrick Posted October 24, 2017 Posted October 24, 2017 3 hours ago, Josh said: Something that has been requested several times. Awwwww shiiiteee I'm so excited for Leadwerks 5 Quote
gamecreator Posted October 24, 2017 Posted October 24, 2017 ..... animated textures/materials.... ???? (I happen to have this very much on my mind right now because I'm trying to figure out the best way to do hit effects and such for my platformer.) Quote
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