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Posted

Hi all, am new here and just got leadwerks game engine and just started trying to import 3d models from 3dsMax, but am finding something odd... the exported FBX doesn't look right in the editor... i did another test using Ultimate unwrap3d with leadwerks plugin and the model does look fine on that... its about smoothing groups..no matter which version of FBX I used it looked awful with the exception of FBX from 2013 but still look awful.. am talking about basic simple props... isn't there an MDL export plugin for 3dsMax for this engine? The other issue am finding is multi-sub object materials... does this engine support it cuz when i did my first test the assignments are not there.. dragging dropping the tex onto model not responding... any ideas or experience on the correct workflow with 3dsMax?  

Posted

There is no plugin for 3ds max. An export to fbx should be sufficient. 

You can't drag textures on to models. You first need to create a material (or generate it based on the texture) which references the textures. The material can then be assigned to the model via the model editor.

Posted
On 10/1/2017 at 7:10 AM, Gusher said:

Hi all, am new here and just got leadwerks game engine and just started trying to import 3d models from 3dsMax, but am finding something odd... the exported FBX doesn't look right in the editor... i did another test using Ultimate unwrap3d with leadwerks plugin and the model does look fine on that... its about smoothing groups..no matter which version of FBX I used it looked awful with the exception of FBX from 2013 but still look awful.. am talking about basic simple props... isn't there an MDL export plugin for 3dsMax for this engine? The other issue am finding is multi-sub object materials... does this engine support it cuz when i did my first test the assignments are not there.. dragging dropping the tex onto model not responding... any ideas or experience on the correct workflow with 3dsMax?  

Your pumpkin normals look fine!

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