Carm3D Posted September 12, 2017 Posted September 12, 2017 I just got done making a 9mm pistol for my game. I haven't actually brought it into the game engine yet, so this is how it appears in my 3D animation software. This was a lot of fun to make and I'll be making many more weapons for my game! The animation is a placeholder as I'll need the character finalized first before I animate the weapons. Carm3D_Pistol.MP4 1 2 Quote
Carm3D Posted September 13, 2017 Author Posted September 13, 2017 Here's a shotgun I'm working on.. (not finished yet) The pistol was direct modeling as a fairly low-poly model. This one is modeled with subdivisions and I will later retopologize it and bake out the normals. (See updated MP4 below) Quote
Carm3D Posted September 14, 2017 Author Posted September 14, 2017 More progress on my shotgun. Sexy procedurally-generated walnut stock! (See updated MP4 below) 1 2 Quote
mdgunn Posted September 14, 2017 Posted September 14, 2017 Yeah, nice procedural wood. Good work man! Quote
Carm3D Posted September 15, 2017 Author Posted September 15, 2017 Okay I think I am done modeling the shotgun. This is the high resolution model, not suitable for the game engine. Time to retopologize it and bake out the textures / normals. EDIT: See updated MP4 below 1 Quote
Carm3D Posted September 17, 2017 Author Posted September 17, 2017 Okay I've got the low-poly (2892 trigons) model made and I projected over the colour, specular and normal maps. Way cool. The process was quite involved and I learned a lot making it. Check out the MPEG4 animation below the wireframe image! EDIT: I used XNormal instead of ZBrush.. It gave better results and the MPEG4 below is now the XNormal version. Shotgun_LowPoly.MP4 Quote
Angelwolf Posted October 22, 2017 Posted October 22, 2017 Very nice models! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
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