Yue Posted July 25, 2017 Posted July 25, 2017 Hello, version 4.4 does not work correctly in full screen mode. So I've returned to version 4.3 that does not have a GUI system, any suggestions for creating buttons for a menu and system options? Quote
cassius Posted July 25, 2017 Posted July 25, 2017 I have full screen running correctly in le 4.4, but without the gui system. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Yue Posted July 25, 2017 Author Posted July 25, 2017 3 hours ago, cassius said: Tengo pantalla completa corriendo correctamente en le 4.4, pero sin el sistema gui. Hello, you mean I did not start the GUI system in version 4.4, will it work correctly Full Screen? Quote
reepblue Posted July 25, 2017 Posted July 25, 2017 Not even the stock code works? Because when I upgraded, I was having a similar problem, but the stock code worked.I had to rewrite my window system. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Yue Posted July 25, 2017 Author Posted July 25, 2017 This No work on 4.4. window=Window:Create("app test full screen 4.4",0,0,800,600,Window.FullScreen) Result: Quote
reepblue Posted July 25, 2017 Posted July 25, 2017 Seems that there is a change in how fullscreen works. Try: local s = Vec2(System:GetGraphicsMode(System:CountGraphicsModes() - 1).x, System:GetGraphicsMode(System:CountGraphicsModes() - 1).y) window = Window:Create("Test",0,0,s.x,s.y,Window.FullScreen) Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Yue Posted July 25, 2017 Author Posted July 25, 2017 local s = Vec2(System:GetGraphicsMode(System:CountGraphicsModes() - 1).x, System:GetGraphicsMode(System:CountGraphicsModes() - 1).y) window = Window:Create("Test",0,0,s.x,s.y,Window.FullScreen) No, No work, result Here: Quote
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