Jump to content

Controlling player with C++


Go to solution Solved by Charrua,

Recommended Posts

Posted

Hi guys,

Just wondering if it's possible to control an FPS player who has been placed with the level editor, with C++. I'd like to change things such as the player speed, footstep sounds, camera position (3rd person), etc. All things that I expect to be simple in practise, if only I could access the player entity.

Is this possible or am I better off re-writing my own player class?

EDIT:

Also, while I'm here, since I only know a little about lua scripting, I have a couple questions regarding it. What is the script compiled into? What is its speed comparison to C++?

 

Thank you.

 

 

Posted

In c++ its better to create player in code from the start rather than place it in the editor since it only takes a few lines of code.

 

c++ has a speed advantage over lua , but lua script is fast enough. 

  • Upvote 1

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...