cassius Posted July 16, 2017 Posted July 16, 2017 When I move across the terrain in my game a large shadow comes over the terrain at a certain point. There is no large building nearby. Anyone had this prob? 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Jazz Posted July 16, 2017 Posted July 16, 2017 I've had that happen as well as tree shadows appearing where there are no trees. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
cassius Posted July 16, 2017 Author Posted July 16, 2017 Maybe I moved a building at some time and its shadow did not move. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted July 16, 2017 Posted July 16, 2017 Look at any and all vegetation materials. More than likely you are missing the appropriate shadow shaders. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
cassius Posted July 16, 2017 Author Posted July 16, 2017 Thanks. Taking a look now. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted July 16, 2017 Author Posted July 16, 2017 The pine trees seem to be the problem. Take away shadows and problem goes too, but whats the best shader to fix this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted July 16, 2017 Posted July 16, 2017 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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