Angelwolf Posted July 8, 2017 Posted July 8, 2017 I'm wondering if anyone can tell me how to display the player health as a string as opposed to a number. In my game, I'd like to have 4 stages of health. Fine is between 75 and 100 health. Injured is between 50 and 74 health. Caution is between 25 and 49 health. Critical is between 1 and 24 health. For this I'm considering the following code which I am adding into the FPSplayer script: if self.health >1 and <24 then hudText = "Critical" else if self.health >25 and <49 then hudtext = "Caution" else if self.health >50 and <74 then hudText = "Injured" else if self.health >74 and <100 then hudText = "Fine" end end end end local x = 0 local y = context:GetHeight() - fontHeight context:DrawText(hudText, x, y) I know I'm doing something wrong, and I'm sure there's probably a better way of doing this. But could anyone please help? Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
macklebee Posted July 8, 2017 Posted July 8, 2017 is this psuedo-code? or are you asking why it is not working? if health>=1 and health <25 then hudText = "Critical" elseif health>=25 and health<50 then hudtext = "Caution" elseif health>=50 and health<75 then hudText = "Injured" elseif health>=75 then hudText = "Fine" end 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Angelwolf Posted July 8, 2017 Author Posted July 8, 2017 It's psuedo, sorry, should have mentioned. I re-wrote the entire post and managed to omit that part! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
macklebee Posted July 8, 2017 Posted July 8, 2017 3 minutes ago, Angelwolf said: It's psuedo, sorry, should have mentioned. I re-wrote the entire post and managed to omit that part! ok - and you also managed to omit what exactly the problem is... in your non-psuedo code, what exactly is it not doing? It would help if we knew that or saw the actual code. Edit - ok see that the else/if/else if statements were the problem Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Angelwolf Posted July 8, 2017 Author Posted July 8, 2017 3 minutes ago, macklebee said: is this psuedo-code? or are you asking why it is not working? if health>=1 and health <25 then hudText = "Critical" elseif health>=25 and health<50 then hudtext = "Caution" elseif health>=50 and health<75 then hudText = "Injured" elseif health>=75 then hudText = "Fine" end This also works brilliantly, thank you. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
Angelwolf Posted July 8, 2017 Author Posted July 8, 2017 Just now, macklebee said: ok - and you also managed to omit what exactly the problem is... in your non-psuedo code, what exactly is it not doing? It would help if we knew that or saw the actual code. There was no actual code at the time. I had tried a number of different ways of trying to achieve what I was looking for before I posted. But despite this, you managed to give me something that worked right off the bat (with a few minor little changes). From what I can tell, I was kind of close to working it out. Your code is a lot neater than mine, coding is definitely not a strong point of mine. I often know what I'm trying to do, but cannot quite seem to get it in the correct syntax. 1 Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
macklebee Posted July 8, 2017 Posted July 8, 2017 Understand. I always refer to these sites when I want to double check anything lua: http://pgl.yoyo.org/luai/i/_ http://www.lua.org/pil/contents.html http://lua-users.org/wiki/LuaDirectory Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Angelwolf Posted July 8, 2017 Author Posted July 8, 2017 13 minutes ago, macklebee said: Understand. I always refer to these sites when I want to double check anything lua: http://pgl.yoyo.org/luai/i/_ http://www.lua.org/pil/contents.html http://lua-users.org/wiki/LuaDirectory Thank you for these, they do look a little intimidating though - but perhaps that's because I'm not too sure what I should have been looking for. I did try to look at the Leadwerks references but I didn't realise elseif was the correct syntax as opposed to else if. But I'll know for next time! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
Thirsty Panther Posted July 8, 2017 Posted July 8, 2017 Here is a couple of Youtube videos that I found helpful with Lua. Aggror Project OLED Brian Burton this one is not LW specific but he explains thing very well. 1 Quote
Angelwolf Posted July 9, 2017 Author Posted July 9, 2017 14 hours ago, Thirsty Panther said: Here is a couple of Youtube videos that I found helpful with Lua. Aggror Project OLED Brian Burton this one is not LW specific but he explains thing very well. Thanks Panther! I didn't know about the first link... the Project Saturn one has helped me out a number of times but this looks great too! 1 Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
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