karmacomposer Posted July 6, 2017 Posted July 6, 2017 I know from reading the forums and docs that fog is part of the camera, but not sure how to turn it on/off, color it and set it's range, etc. I am using the FPS player camera and there are no functions for fog in it. Do I have to add it by hand? Is there a set of code fragments on how to do this? Also, does it work indoors? I have a sewer system in place and I would love to have a bit of fog on the floor that is semi-transparent. Can this be done and if so, how? Thanks. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com
Josh Posted July 8, 2017 Posted July 8, 2017 https://www.leadwerks.com/docs.php?page=API-Reference_Object_Entity_Camera# See SetFogMode etc. In 4.5 this will be added in the editor, but there wasn't time to include this in 4.4. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
imothep85 Posted July 23, 2017 Posted July 23, 2017 i tried to change the color of it //Fog color. Use alpha for transparency uniform vec4 fogcolor = vec4(243,176,161 ,0.45) but nothing change the fog stay white :s; Quote
macklebee Posted July 23, 2017 Posted July 23, 2017 On 7/23/2017 at 12:28 PM, imothep85 said: i tried to change the color of it //Fog color. Use alpha for transparency uniform vec4 fogcolor = vec4(243,176,161 ,0.45) but nothing change the fog stay white :s; Expand Leadwerks Engine colors are on a scale of 0-1 not 0-255. Essentially you just set the color to (1,1,1,0.45). The only thing that uses the 0-255 scale is the color picker in the Editor but it is set by the 0-1 scale and it will return the 0-1 scale. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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