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Hello all.

I am trying to create a realistic steam vent and just not getting it right.  I added a particle emitter to the scene, shaped it as a cone.

Used a soft smoke material and adjusted velocity and area till I had what looked like a triangular thin stream of smoke coming out of a pipe.  However, it looks too chunky and even with the alpha values, I just cannot seem to get it right.

Anyone create a nice steam effect they care to share?

Imagine there's a small hole in the pipe and steam is escaping into the area - that's the effect I am going for.

Mike

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