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Posted

I am creating a sewer level for our game and I took a few straight sewer pieces and aligned them together (wish there was a snap to object and not just snap to grid - they don't align nicely and I have to get out of snap to grid to make them work - just could not find a good snap setting that would work for these).

I created a box and made it into a wall (since the sewer pieces in question have openings on either side) and slammed it butt up against the sewer model.  I copied and pasted that one and moved it to the other side to enclose the sewer.

I added to red lights and put them against the light fixtures in the model and added the flickering script (NICE!)

I made the ambient light almost zilch and used a night time skybox just in case

I set water to TRUE and made it 1.35 in height (water needs WAY more parameters/editability)

Now when I test the level, light seems to leak in from one side only - I fear it's a light that was automatically inserted in the new scene.  Why does that light penetrate what appears to be a solidly enclosed area?  The light leak is only visible in the water layer, by the way.

Mike

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Posted

I figured it out.  I had a stray light that I did not realize was there.  Deleted it and viola - nice dark creepy sewer.

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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