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Posted

The new bloom is very good and also looks like there is better performance too.
But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled.

I was usign another bloom solution and the water don't was affected by the bloom.

Its a bug or somehow I can adjust it to look more like the second example?

New Bloom (loss of reflection details, water too bright):
K9s6cSB.png

Shadmar bloom (08_pp_bloom.lua) :
vYHvKqm.png

My Leadwerks games!

https://ragingmages.itch.io/

Posted

My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
2 minutes ago, Josh said:

My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

Yeah and I like it :)
There is some value that I can mess to make the water less bright?

My Leadwerks games!

https://ragingmages.itch.io/

Posted

There are two variables in the shader called "cutoff" and "overdrive" or something like that.  Adjust those in the shader editor.

My job is to make tools you love, with the features you want, and performance you can't live without.

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