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I am trying to "translate" the fpsshooter.lua script to c++ code. I need this to create a nice FPS control + weapon + light...

My first "milestone" is how to limit the X angle (because right now you can rise up and down your head up to 360 degrees)

 

 

In cPlayer.h I have:

	float CameraPitch;
float CameraYaw;

 

In the cpp::UpdatePlayer, I have:

CameraPitch = Min(CameraPitch,90);

 

But I receive this error message:

 

'Min' : 3 overloads have similar conversions

i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64

rvlgames.com - my games

RVL Games Facebook Page, YouTube Channel

 

Blitzmax :)

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