enablerbr Posted March 29, 2010 Posted March 29, 2010 im using Entity class as a base class for Mesh, Body, Corona, Camera, Light, Listener and Pivot. the question is should any of those classes use/have access to the animation commands? i wondering if i need to make Animation a seperate class from Entity. Quote Q6600, GTX 560Ti, 8GB DDR2, Windows 7 Home Premium 64-bit.
Canardia Posted March 29, 2010 Posted March 29, 2010 In LEO it's Entity::Animate(), although it could be only Model::Animate(). No classes access methods of any other classes, they are all accessed by the game code only. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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