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Posted

Is there a way for character controllers to ignore other character controllers? I couldn't find a command in the API. I'm trying to avoid wacky collisions (and possible unanticipated exploits) like these:

 

 

I really wouldn't mind if characters could just pass through each other.

Posted

Just a thought could you modify the collision response between characters in code?

 

PhysicsDriver::GetCurrent()->SetCollisionResponse(Collision::Character, Collision::Character, 0);

 

I don't know if that would work, but might be worth a try.

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