gamecreator Posted April 12, 2017 Posted April 12, 2017 Is there a way for character controllers to ignore other character controllers? I couldn't find a command in the API. I'm trying to avoid wacky collisions (and possible unanticipated exploits) like these: I really wouldn't mind if characters could just pass through each other. Quote
tjheldna Posted April 12, 2017 Posted April 12, 2017 Just a thought could you modify the collision response between characters in code? PhysicsDriver::GetCurrent()->SetCollisionResponse(Collision::Character, Collision::Character, 0); I don't know if that would work, but might be worth a try. 1 Quote
gamecreator Posted April 12, 2017 Author Posted April 12, 2017 Holy **** you're a genius! Thank you!! 1 Quote
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