psychoanima Posted April 12, 2017 Posted April 12, 2017 I am seeing this beautiful looking mud/blood/etc puddle effects in a lot of games these days, is it possible to simulate something like this in LE? Quote
cassius Posted April 12, 2017 Posted April 12, 2017 I have large pools in my game. I suppose you could just make them smaller, like puddles in terrain editor. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
shadmar Posted April 12, 2017 Posted April 12, 2017 You could use env probes, and or SSR Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
psychoanima Posted April 13, 2017 Author Posted April 13, 2017 You could use env probes, and or SSR Something like, to make a puddle as polygonal object and then to apply what you suggest? Quote
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