burgelkat Posted January 19, 2017 Posted January 19, 2017 Hello everybody, Someone knows by chance why the texture looks so plastic? In Blender, I set the specular intensity to 0 .. Quote
burgelkat Posted January 19, 2017 Author Posted January 19, 2017 oh thanks i change it and the specular to black not grey then it looks better Quote
gamecreator Posted January 19, 2017 Posted January 19, 2017 Yeah. I think adding a normal map or making it stronger would also help. And probably turn down the shininess of the sidewalk too, a bit. Quote
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