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Steamworks::Initialize fails unless it is my steam account


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Posted

I cannot get Steamworks to initialize on anybody else steam account. Do I have to have an app approved through greenlight in order for users to play my game attached to steam?

Posted

You've got to have the steam_appid.txt file in the same folder as you game executable.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

You've got to have the steam_appid.txt file in the same folder as you game executable.

 

Even with the file there, it won't work.

 

I'll try having it set to 480. Right now it is set to 355500.

 

 

 

Edit

-------------

 

Even with the value set to 480 the game doesn't work. You can download it here if you want to give it a shot. http://dl.worldfactions.net/pre_alpha_0.2.7z

Posted

The steamworks overlay works for me with either 355500 or 480 but only if Steam is running. Though only the game's hud is visible when I use the Game Launcher number (355500) and not the game's world. If I use 480, then I see the world, the hud and the steam overlay.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

@macklebee is that on the link I posted?

 

Here is my friend running the app.

 

 

As you can see there is a steam_appid file. The message that prints is around this code.

 

if (!Steamworks::Initialize())
{
 System::Print("Error: Failed to initialize Steam.");
 return false;
}

Posted

Nothing there looks strange. That's exactly what I do when developing, just running the EXE directly.

My job is to make tools you love, with the features you want, and performance you can't live without.

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