AggrorJorn Posted January 3, 2017 Posted January 3, 2017 Does anybody have some good settings for a default vehicle tire using all the properties (not just the ones from the example)? http://www.leadwerks.com/werkspace/page/api-reference/_/vehicle/vehicleaddtire-r842 My vehicle sort of sinks in to its tires. Quote
Josh Posted January 3, 2017 Posted January 3, 2017 Here is the header declaration: virtual int AddTire(float x, float y, float z, float mass, float radius, float width, bool steering, float suspensionDamper = 200.0, float suspensionSpring = 2000.0, float suspensionLength = 1.2, float lateralStiffness = 200.0, float longitudinalStiffness = 100000.0, float aligningMOmentTrail = 1.5, float friction=1.0) 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
AggrorJorn Posted January 3, 2017 Author Posted January 3, 2017 Oh damn, those values were completely different then what I was filling in. Quote
AggrorJorn Posted January 4, 2017 Author Posted January 4, 2017 Okay I am making progress but it is not quite ready yet. The car turns, accelerates and brakes very nicely now. However hitting something on the road causes a 'slightly' exaggerated crash effect. I'll keep on tuning. Quote
AggrorJorn Posted January 5, 2017 Author Posted January 5, 2017 Thanks gamecreator. set to public now. 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.