Gengivas Posted January 1, 2017 Posted January 1, 2017 When only ssr or ssao enabled or both enabled on a map, it looks like this. when aproaching the wall, the reflection disappears turning flat texture again. Quote
Josh Posted January 2, 2017 Posted January 2, 2017 It's screen-space reflection. It can only reflect pixels that are rendered on the screen. It's not perfect, but it looks pretty awesome and is completely dynamic. It looks a lot better when you have a normal map, and when the surfaces aren't 100% reflective. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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