Gengivas Posted December 19, 2016 Posted December 19, 2016 Does anyone helps me with a fire prefab, other than the firepit? i need a fully controlable fire. Firepit when i resize it cuts the top of the flame Quote
Genebris Posted December 19, 2016 Posted December 19, 2016 Use particle emitter for this, it also has uv animation. Quote
reepblue Posted December 20, 2016 Posted December 20, 2016 The fire pit prefab used a plane model with a script attached to it to make it face the player. This is because Sprites were not added to the engine until 3.3 I believe. If you set a sprite to the firepit's firs sprite material/shader, it should work. Just adjust the sprite settings. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Genebris Posted December 20, 2016 Posted December 20, 2016 Use a regular particle system with your fire sprite sheet and uv animation to the size of your sheet. Like in this tutorial http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10 This way you will also benefit from new soft particles. Quote
Gengivas Posted December 20, 2016 Author Posted December 20, 2016 i will try these solutions you gave me, my friends thanks Quote
Josh Posted December 21, 2016 Posted December 21, 2016 I have a need for this too! A good fire emitter prefab with some faint smoke. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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