gamecreator Posted December 14, 2016 Posted December 14, 2016 I need to place a lot of rocks into my map that will need to be interacted with, so they can't be vegetation. Is there a way to do this in the editor? This would be really time-consuming to drag into the scene one by one and adjust. Basically the same functionality as vegetation placing but with individual models. Quote
Brutile Posted December 14, 2016 Posted December 14, 2016 If you can't find a way in the editor, you could do it at runtime. Just do a whole bunch of raycasts downwards at random positions to get the position to spawn them. Quote
Josh Posted December 14, 2016 Posted December 14, 2016 Hold the control key and drag the selected items to duplicate them quickly. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
gamecreator Posted December 14, 2016 Author Posted December 14, 2016 Using Ctrl and dragging works pretty well though I do miss the functionality (snap to terrain, randomization of size and rotation) of the vegetation brush. Quote
Phodex Games Posted December 17, 2016 Posted December 17, 2016 Actually, now that you are saying this really would be a cool feature, would make live easier to build levels. Quote
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