Rick Posted December 4, 2016 Posted December 4, 2016 I know Follow() will return a bool telling us if a path is found but it also does the move. Is there a way to just do the check and not do the move? I mean the workaround would be to stop it right away if returns true but I seem to recall there was a way to just check a different way. Quote
gamecreator Posted December 4, 2016 Posted December 4, 2016 Maybe this? http://www.leadwerks.com/werkspace/topic/7958-navigation-without-physics/#entry62851 Quote
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