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I have been away for a bit and never saw if a fix for this got found. I thought I saw something but for the life of me I can't seem to find it on the forums.

 

I am running 2.31 and am sure i have updated everything and thought things were fine until I tried to compile with the Blitzmax debugger enabled. This caused the same stop at fw.Render()

 

If I compile without the debugger I don't get a crash.

 

So to recap if I have a scene with a waterplane + pointlight in the same view with the Blitzmax debugger enabled I get a crash. If I do a normal build it works or if I delete the pointlight it works.

 

Thanks

BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870

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