Quan Posted March 21, 2010 Posted March 21, 2010 I have been away for a bit and never saw if a fix for this got found. I thought I saw something but for the life of me I can't seem to find it on the forums. I am running 2.31 and am sure i have updated everything and thought things were fine until I tried to compile with the Blitzmax debugger enabled. This caused the same stop at fw.Render() If I compile without the debugger I don't get a crash. So to recap if I have a scene with a waterplane + pointlight in the same view with the Blitzmax debugger enabled I get a crash. If I do a normal build it works or if I delete the pointlight it works. Thanks Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870
macklebee Posted March 21, 2010 Posted March 21, 2010 its in the Bug Tracker and is supposedly solved a month ago... but apparently the fix hasnt been released Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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