DooMAGE Posted November 24, 2016 Posted November 24, 2016 What do you guys think? I am messing around with GI in this scene and I think with GI looks better overall. Quote My Leadwerks games! https://ragingmages.itch.io/
macklebee Posted November 24, 2016 Posted November 24, 2016 The GI looks better just because it gives depth to otherwise flat looking objects that are in "shadows". This has always been an annoyance with LE's dynamic lighting vs baked light maps since anything not hit by a light doesn't show normals. The GI solution is good remedy for this. Out of curiosity, has anyone done a large indoor scene with LE's GI? Any problems with performance due to this? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
psychoanima Posted November 24, 2016 Posted November 24, 2016 with GI on it looks like HDR option on the last gen gaming consoles (ps4 pro, xbox one s) Quote
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