T0X1N Posted November 23, 2016 Posted November 23, 2016 Since this command is not documented, is it okay to use Entity::CallFunction to call a LUA function in C++? Is there a possibility that this command will be depreciated in a future update? Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue
Josh Posted November 23, 2016 Posted November 23, 2016 Yes, this is okay to use. This is used internally by the engine when lua functions are called. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
T0X1N Posted November 23, 2016 Author Posted November 23, 2016 Perfect! Thank you! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue
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