Slimwaffle Posted August 22, 2016 Posted August 22, 2016 So I was just wondering if there was a tutorial or something on how to edit existing prefabs in leadwerks. In a perfect situation I would like to import the crawler to blender make some changes then import to substance painter and make some more changes. Quote
reepblue Posted August 22, 2016 Posted August 22, 2016 You can open a prefab file like if it were a map. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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