Mattline1 Posted August 17, 2016 Posted August 17, 2016 Similarly to how you can create variables in lua scripts that appear in the editor, it would be nice to have a function that re-names the texture slots in the material editor based on the chosen shader. 6 Quote Website Twitter
tjheldna Posted August 17, 2016 Posted August 17, 2016 Yeah I requested this a while back, that would be great. Quote
shadmar Posted August 17, 2016 Posted August 17, 2016 Yes! Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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