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Posted

hi guys , just need a little help here and feedback , i have had mixed reports on my game launching in leadwerks game launcher , for some people it works. for others not. and mostly not. this is a worry . if any one can download and launch the game and see what happens and provide some feedback on running the game and the game itself it would be awsome .

 

cheers fellas.

 

ps i have successfully launched the game from leadwerks launcher , but it has also crashed one me too once or twice...

 

pps , i find the game will launch on my windows 10 pc but not my win 7 pc ?

 

 

 

http://www.leadwerks.com/werkspace/page/viewitem?fileid=732248859

Posted

I am using windows 7 and all I get is a black screen that I have to forced to close. The log shows multiple errors:

Error: Failed to load texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/prefabs/statue/FuseModel_Body_diffuse.tex"
Error: Failed to load texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/prefabs/statue/FuseModel_Body_normal.tex"
Error: Failed to load texture "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/prefabs/statue/FuseModel_Body_specular.tex"

 

then ~100s of the same error:

Error: Failed to load material "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Materials/Common/NavMesh.mat".

^^I cannot imagine this is doing you any favors

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I don't think that will cause any issues. I was getting a mem allocation error at one point with a 32 mb sound file.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

... with a 32 mb sound file.

Shouldn't that make you pause when you see that? Its 32MBs because of the WAV format - if that was OGG, it would probably be 1/4 of that if not less and still have the same sound quality.

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

I could be wrong on this but aren't OGGs uncompressed in memory anyway? Or do they continuously read from the drive as they play? (Or something else?)

 

Edit: or, more likely, they load the OGG into memory and uncompress as they go.

Posted

guys could you try if it works better for you now , i have put in textures as sugested and re created nav mesh, i get no debug errors in the editor

 

 

 

 

 

post-9540-0-94552400-1471410019_thumb.png

 

 

 

 

guys could you try if it works better for you now , i have put in textures as sugested and re created nav mesh, i get no debug errors in the editor

Posted

Crashes with a black screen for me. The log shows no errors.

---

Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

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