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Posted

Hi all,

 

I was trying to run my Summer game outside of LE as a Standalone game and encountered this error message.

 

Error: Bankstream overrun error.

 

Anyone know what that message is in regards to?

 

The game runs fine in the editor but never starts when run as Standalone.

 

Thanks

Posted

Does it happen when you run it in release mode from the editor?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I think I found a solution - I converted one of my music files from 16 bit stereo to 8 bit mono and the standalone game no longer crashes. Not exactly the greatest solution because the music sounds kind of washed. Sorry, I haven't tried running it in release mode - not sure where that option is set (first game I tried publishing).

Posted

Game > Run

 

It sounds like maybe something to do with the zip decompression. if you can post the exported game I will be happy to try it.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Alrighty thanks,

 

I will post the game in a day or two, but I will settle for the 8-bit music for now. The 16-bit music will crash the game upon launch and I don't want to release a known unplayable game. I've got standards :)

Posted

@CangoJoe. What was the filesize of your original data.zip when you got this error?

 

Also what was the filesize when you changed your audio to 8 bit instead of 16 bit?

 

I believe this is the last barrier I have until I can deploy my game.

 

Thanks,

Marty

Posted

@Marty

Here's the audio file conversions I made:

 

Original file 7.8mb .mp3 -> 33.8mb 16bit stereo .wav (44.100kHz)

 

then

 

33.8mb 16bit stereo wav -> 8.3mb 8bit mono .wav (44.100kHz)

 

Original data zip file was around 397mb before conversion

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