psygnosys Posted August 6, 2016 Posted August 6, 2016 I made the model in 3dsmax 2015 with 30 frames of animation,but when I export and import within the engine leadwerks the model is stopped, within the leadwerks engine model edit the animation tab nothing appears . what am I doing wrong?? I am sending a screen export model . thank you! Moldels.zip Quote
gamecreator Posted August 6, 2016 Posted August 6, 2016 There are no bones in your model that I can see. Leadwerks only accepts bone animation, not transform. 1 Quote
psygnosys Posted August 6, 2016 Author Posted August 6, 2016 Oh really? I have not read it anywhere .... Well I will adjust my models with hats , thank you! Quote
psygnosys Posted August 6, 2016 Author Posted August 6, 2016 I made the necessary adjustments , added the bones to the model and leadwerks models editor animation appears ... but when I put the model in leadwerks terrain animation does not start !I need to activate a script to make it happen ?Thank you " gamemaker " for the help! Quote
psygnosys Posted August 6, 2016 Author Posted August 6, 2016 Aeee solved here , added the script " simpleAnimation " adjusted the sequence and it worked ! Quote
gamecreator Posted August 6, 2016 Posted August 6, 2016 It was in the front of my mind because this was answered a few days ago in your other thread http://www.leadwerks.com/werkspace/topic/14875-model-in-fbx-excited-leadwerks-editor-does-not-import-the-animation/ Maybe you forgot you created it? Quote
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