CorzaX24 Posted July 27, 2016 Posted July 27, 2016 Hey guys, Yet another issue I'm faced with, and is probably real simple to accomplish but I can't seem to understand how to do it. How do I add a Post-Processing shader to my work? Not a single model, but to the entire level? Thanks in advance! Quote
Thirsty Panther Posted July 27, 2016 Posted July 27, 2016 In the scene tab select - Root. Post effects can be add in the box at the bottom right of screen. 1 Quote
CorzaX24 Posted July 27, 2016 Author Posted July 27, 2016 Ah, champion! Thanks heaps mate. Now the question is, is there a particular order that works best for shaders when you have more than 1? 1 Quote
Thirsty Panther Posted July 27, 2016 Posted July 27, 2016 I'm no shader expert (you Shadmar or Nick Ace ) but just experiment. Also check out the screenshots on Steam. Quote
nick.ace Posted July 28, 2016 Posted July 28, 2016 Shadmar made most (if not all?) of the post-processing shaders in the pack on the Workshop, so he would know best. I think you just organize them by number (lowest number being the first, etc.). But Thirsty Panther is right about experimenting because I've sometimes felt that different orders worked better. A few tips though: -Use SSAO as one of the first shaders -Use fog after SSAO but before everything else -Use SSLR as one of the last shaders -Use color-based shaders last (i.e., grayscale) -Use depth of field last IDK where to put bloom and a few others though. 3 Quote
CorzaX24 Posted July 28, 2016 Author Posted July 28, 2016 At least I'm on the right track, my order was pretty much according to your tips Thanks guys Quote
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