didiwerks Posted July 26, 2016 Posted July 26, 2016 I'm doing a project, that i have to make a tube grow in a time. I'm using Blender , and exporting all animations does as well, but the scale animation keyframe appears not being interpretated by leadwerks. Can anyone say how to make a tube constantly grow in leadwerks? Because keyframe scale animations not working, such as bones. Quote
nick.ace Posted July 26, 2016 Posted July 26, 2016 Scaling animation doesn't work in Leadwerks. I don't think it's part of the .fbx file format, but I might be wrong. Your best bet is to either make a shader to scale this yourself (a lot of work and difficult) or you can scale it in your code by scaling the tube (if the tube only has one bone): http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entitysetscale-r31 Quote
nick.ace Posted July 26, 2016 Posted July 26, 2016 Forget I said that. Is all you have right now a tube? Could you post a video of what your animation is like? I think then it'll be clearer which direction to take. Quote
nick.ace Posted July 29, 2016 Posted July 29, 2016 Ok, that's not easy to do. You would have to use shaders pretty cleverly to be able to do this. I think you should avoid this type of animation. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.