DooMAGE Posted July 17, 2016 Posted July 17, 2016 Hello, I am finishing a hospital scene, and something bother me. The walls looks too "polished", bright and lack definition, I tried mess with the normal map and no success. The original normal map makes it even worse lol (funny and sad) Quote My Leadwerks games! https://ragingmages.itch.io/
nick.ace Posted July 17, 2016 Posted July 17, 2016 Use the normal recalculation option in the model editor and select angular threshold lighting option. (Tools->Calculate Normals). I find that this makes objects with sharp faces look more realistic. http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8#section4 Quote
Genebris Posted July 17, 2016 Posted July 17, 2016 You probably want to make specular color darker and the second version actually looks nice, just reduce normal intensity a little. Quote
DooMAGE Posted July 17, 2016 Author Posted July 17, 2016 Thank you Genebris and nick.ace! I think its better now Quote My Leadwerks games! https://ragingmages.itch.io/
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