3Dski7059 Posted May 28, 2016 Posted May 28, 2016 What technique would work best for adding details to a surface that already has a tiled texture added to it? More specifically, let's say there are random puddles of liquid, or dirt spots that you want to place over a surface that generally has a tile-able texture/material applied to it. Would I have to create a model, that's simply a plane, with the special material/shader applied to it, on top of the floor (wall, ceiling, etc.)? If this planar model approach is the way to go, is there a way to snap it to the surface, as to not have it sink into the floor, wall, etc.? Quote
xtom Posted May 28, 2016 Posted May 28, 2016 The decal feature is specifically for this. Quote Check out my games: One More Day / Halloween Pumpkin Run
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