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Posted

File Name: myproject.zip

File Submitter: Chris Paulson

File Submitted: 11 Mar 2010

File Category: C/C++ Code

 

Hi,

 

a few more people have asked for my uptodate code including the IK animation, so here it is.

 

Warning, it's all WIP, messy and unfinished and has it's pants down around it's ankles. If it's a help great, if not tough. Sorry for size of file, it's tricky to cut down without loosing too much.

 

Thanks to Pixel for the player controller.

Thanks to Tyler for math code.

 

Included stuff:-

 

recast nav mesh

Behaviour trees (alive)

Basic AI

Steering

Line of sight stuff

IK animation

animation definitions loaded from XML

Blend tree's (WIP)

Player gun animation

Scene loading

Gun/Bullet code

Maths stuff

 

Click here to download this file

Posted

Line of sight stuff - what it is? It is for dynamic loading/uploading models or something else?

Sorry for this question, your project is large enough for the first look.

Working on LeaFAQ :)

Posted

I see it has even some older version of gamelib integrated :(

I found some useful classes there, which I can integrate into gamelib also.

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Posted

Sorry Lumooja forgot to give you credits. Yes it has a old version of gamelib that I used to get myself started when moving from blitz to c++. I hacked a lot though to to fit my own needs and preferences.

 

Lines of sight: - Can AI enemy see player checks

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