martyj Posted April 5, 2016 Posted April 5, 2016 So there's been a lot of PBR posts lately on the Leadwerks blog. (Absolutely wonderful guys). The only problem is, you can't add this functionality to the terrain as you are limited to 3 textures on the terrain. Diffuse, Normal, Displacement. PBR requires the use of 7 textures in the case of Shadmar's shaders. It would be wonderful we could extend the terrain just like we have extended regular object rendering. Thanks, Marty. Quote
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