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I'm trying to import map as .fbx, it says

 

Deleting material "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.mat"
Deleting shader "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/shaders/editor/sprite.shader"
Deleting texture "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.tex"
Loading material "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.mat"...
Loading shader "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/shaders/editor/sprite.shader"...
Loading texture "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.tex"...
Converting "depth.fbx"...
Input: S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/depth.fbx
Output: S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/depth.mdl
FBX: Initializing scene...
FBX: File version: 7.4.0
FBX: Importing scene...
FBX: found mesh: 10-0 Depths
MDL: total leaf bones pruned: 4
MDL: total vertices: 110992, total faces: 69184
MDL: exporting as static mesh
Conversion: success

I am not silly. My english is just not really great. T_T

But I'm learning! :D

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