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make the custom collision mesh a child of your main mesh and you need to name it collisionhull or collisionmesh (can't remember right now which one it is).

 

There is a bug with this that wasnt fixed. If you have already assigned a collision shape in the model editor, you need to manually delete the .phy file created first and do a reimport. For some reason the custom shape wont overwrite the .phy file if one already exists for that mesh.

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