SlipperyBrick Posted March 31, 2016 Posted March 31, 2016 Is there a way to model a custom collision shape for a model and apply it in Leadwerks? Would I need to put a prefix for my collision shape in Blender? Quote
tjheldna Posted March 31, 2016 Posted March 31, 2016 make the custom collision mesh a child of your main mesh and you need to name it collisionhull or collisionmesh (can't remember right now which one it is). There is a bug with this that wasnt fixed. If you have already assigned a collision shape in the model editor, you need to manually delete the .phy file created first and do a reimport. For some reason the custom shape wont overwrite the .phy file if one already exists for that mesh. 1 Quote
SlipperyBrick Posted April 1, 2016 Author Posted April 1, 2016 Awesome thanks man I will test out which name it is Quote
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