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Entity:Hide()

This functions hides an entity. A hidden entity will be invisible, will not collide with other entities, and its 4x4 matrix will not be updated when the parent moves.

 

For trigger boxes and the such, use the invisible.mat material file found in the Materials/Effects folder.

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Posted
  On 3/9/2016 at 11:32 PM, klanphear said:

You can also make it invisible on start like the fpsplayer script, line 187. That way you can see it in the editor but not in the game.

I use this all the time. it is much easier to work around in the editor like that

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