Slastraf Posted March 7, 2016 Posted March 7, 2016 local vec = self.entity:GetPosition() self.entity:SetPosition(vec.x,vec.y,0) Above the current sollution but it makes the character slower and very glitchy. Any better way to solve this ? Quote
thehankinator Posted March 8, 2016 Posted March 8, 2016 Would you be able to use a slider joint lock it on to the axis? Quote
Thirsty Panther Posted March 8, 2016 Posted March 8, 2016 Couple of suggestions from these threads. http://www.leadwerks.com/werkspace/topic/9836-2d-games-in-leadwerks-editor/ http://www.leadwerks.com/werkspace/topic/7785-2d-games-and-2d-joint-examples-in-lua/ Hope it helps. Quote
Slastraf Posted March 9, 2016 Author Posted March 9, 2016 Josh said somewhere in this link : You do have the command Entity::PhysicsSetPosition which you can use to lock objects along a 2D plane without interrupting the physics simulation. That is what i needed local vec = self.entity:GetPosition() self.entity:PhysicsSetPosition(vec.x,vec.y,0) 1 Quote
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