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Posted

Put a pivot anywhere on your map, create a script, attach the script to the pivot you just created and copy & paste the code below.

 

Script.Music = "" --path "Music" "Waveform Audio File Format (*.wav):wav|Sound"

 

function Script:Start()

 

local music = Sound:Load(self.Music)

 

self.source = Source:Create()

self.source:SetSound(music)

self.source:SetLoopMode(true)

self.source:Play()

 

end

 

You should see something like this in the "Script" tab of the pivot you created.

71e41981bc24f456fb5660054cc237ad.png

So just set it to whatever you want and you're good to go ! biggrin.png

 

You could also add something like this ( in the updatephysics function ) to mute / unmute

db1daaaf1e09e3bd5b516ce9e3346dc3.png

Posted

in c++ you load the sound file then....

 

 

source = Source::Create();

source->SetSound(sound);

source->SetLoopMode(true);

 

 

 

source->Play();

not too different in lua I think.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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