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Posted

Calling Framework::Free() on an existing Framework causes an access violation.

The problem seems to be Layer::operator=() is treating 0 as a pointer.

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

You might want to look at the way you're calling it. Framework is instantiated and therefore calling Framework::Free() is likely trying to free a non-existant instance of Framework. Try calling framework.free() instead (Or whatever you called your Framework instance).

Programmer, Modeller

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Posted

How should I be calling it?

 

This shows what I'm talking about.

#include "leo.h"
using namespace LEO ;

int WINAPI WinMain( HINSTANCE hInstance,
				HINSTANCE hPrevInstance,
				LPSTR lpCmdLine,
				int nShowCmd ) 
{
Engine engine( "Game", 800, 600 ) ;
Engine::SetAbstractPath( "E:/Program Files (x86)/Leadwerks Engine SDK" ) ;
Engine::SetFilters() ;
Engine::SetShadowQuality(DEEPSHADOW);

World world( CREATENOW ) ;
if( !world.IsValid() ) 
{
	MessageBoxA(0,"Error","Failed to create world.",MB_OK);
	return engine.Free() ;
}

Framework fw;
fw.Create();
fw.Free();

// Done
return engine.Free() ;
}

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

Posted

Here's a quick fix:

inline void Framework::Free()
{
if ( m_entity && g_engineLoaded && !mIsReference  )
{
	::leFreeFramework( m_entity );
	m_entity = 0;
	renderer.Free();
	background.Free();
	main.Free();
	transparency.Free();
	listener.Free();
}
}

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Posted

fw.Free() works does it not?

No, thats what I've just been saying.

Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit

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