roysizon Posted February 26, 2016 Posted February 26, 2016 I made a pivot with a spawning object script, it works but I want the pivot to be a child to the player so that whenever the player moves the object spawns around him. I tried to do so but it didnt work. Here is the spawning script. It spawns only 3 object, each object every 15 second. Script.object = "" --Entity "Spawn Object" local lasttime = 0 local object1 = 3 function Script:UpdateWorld() if Time:GetCurrent()-15000>lasttime and object1 >0 then lasttime=Time:GetCurrent() local newobject = self.object:Instance() newobject:SetPosition(self.entity:GetPosition()) object1 = object1 -1 end Quote
thehankinator Posted February 27, 2016 Posted February 27, 2016 I made a pivot with a spawning object script, it works but I want the pivot to be a child to the player so that whenever the player moves the object spawns around him. I tried to do so but it didnt work. Here is the spawning script. It spawns only 3 object, each object every 15 second. Script.object = "" --Entity "Spawn Object" local lasttime = 0 local object1 = 3 function Script:UpdateWorld() if Time:GetCurrent()-15000>lasttime and object1 >0 then lasttime=Time:GetCurrent() local newobject = self.object:Instance() newobject:SetPosition(self.entity:GetPosition()) object1 = object1 -1 end In what way did it not work? What happens when you change: newobject:SetPosition(self.entity:GetPosition()) to: newobject:SetPosition(self.entity:GetPosition(true), true) Quote
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