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Posted

I made a pivot with a spawning object script, it works but I want the pivot to be a child to the player so that whenever the player moves the object spawns around him. I tried to do so but it didnt work.

 

Here is the spawning script. It spawns only 3 object, each object every 15 second.

 

Script.object = "" --Entity "Spawn Object"

 

local lasttime = 0

local object1 = 3

 

function Script:UpdateWorld()

 

if Time:GetCurrent()-15000>lasttime and object1 >0 then

lasttime=Time:GetCurrent()

local newobject = self.object:Instance()

newobject:SetPosition(self.entity:GetPosition())

object1 = object1 -1

 

end

Posted

I made a pivot with a spawning object script, it works but I want the pivot to be a child to the player so that whenever the player moves the object spawns around him. I tried to do so but it didnt work.

 

Here is the spawning script. It spawns only 3 object, each object every 15 second.

 

Script.object = "" --Entity "Spawn Object"

 

local lasttime = 0

local object1 = 3

 

function Script:UpdateWorld()

 

if Time:GetCurrent()-15000>lasttime and object1 >0 then

lasttime=Time:GetCurrent()

local newobject = self.object:Instance()

newobject:SetPosition(self.entity:GetPosition())

object1 = object1 -1

 

end

 

In what way did it not work?

 

What happens when you change:

newobject:SetPosition(self.entity:GetPosition())

to:

newobject:SetPosition(self.entity:GetPosition(true), true)

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