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Posted

Debug worked fine before and game runs fine but now debug crashes with "Error: Unknown client disconnected"

 

The only thing I changed today was make some more walls, floor, stairs and changed everything to either far or medium on view range. Before everything was set to Max on view range.

 

I installed the latest Nvidia drivers to see if that was it but didn't help.

What's going on it worked just fine before and I didn't change any coding just view range and added some stuff.

Posted

I changed everything back to max view, deleted the floor, walls and stuff.

Same thing, debug crashes but game will run fine.

 

I save the game folder on an external hard drive every few hours when game is fine with no problems.

I copied the known good game in.

Debug works fine.

So far I have my texture in game and the stairs and debug works fine.

I will keep adding what I did before and on each step debug but I didn't do much for it to act like this, just normal level making stuff.

Posted

Well went through and did EVERYTHING the same step by step and ran it in debug mode each step.

All works fine now. So it seems it must be a bug in Leadwerks.

 

I'll just make sure I don't go very far before backing up a clean copy.

Posted

It means the process crashed or there is an old process running, and the editor is losing track of what program disconnected from the debug network.

My job is to make tools you love, with the features you want, and performance you can't live without.

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