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Posted

Sorry, I don't think I explained it well. I want to set a global uniform across all shaders (since I don't think there's a way to access the vegetation shader in code since it's tied to the terrain class).

Posted

You would have to have that uniform in each shader. As far as the vegetation shader, if you just load it and then apply the uniform value, it should affect any vegetation shader being used in the scene.

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Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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