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Posted

I attempted to publish a game to by selecting file/publish/stand and downloaded/compressed the file into a folder. For some reason when I run the .exe file it only shows 1% roughly of the stuff that is in the game. The game launches and has a small part but almost nothing in it. Is there something I did wrong?

Posted

Well, we'd need more details. What can you see in debug mode, but not in release: maps or events and objects from maps? Do you have multiple maps? If so, is there a method to swap between maps? Are you using cpp, lua or both? etc

Posted

To elaborate on Haydenmango's comment, which is probably right, if you load a lot of assets via code only (ie those assets are not in the map file) then the engine doesn't know you want those assets as it doesn't seem to go through your code to see what assets you need but just looks at the map file.

  • Upvote 1
Posted

Interesting. A few months ago when we would check the box to only include used files we were getting similar errors this guy did and we were loading a fair amount of stuff via code. We unchecked that box and it would work. When we would look at the log it wasn't loading some resources that only got loaded via code so we made this conclusion. Might be a bug (or maybe you fixed/changed this in the last few months?).

Posted

If the name of the file is procedurally created it won't be included. The file name has to be in the code.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I was helping someone were vegetation that was painted via the terrein editor, didnt end up in the Publishers game. Does the publishing add those vegeations Models too? I would just include everything to be sure. Once your game gets to the finale release you can start dumping assets you no longer need.

 

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