Jump to content

Recommended Posts

Posted

didn't do anything special... just opened the 3ds file in uu3d and changed the material name to key02, used the converted dds texture named as key02 as the diffuse bitmap, saved it as a gmf, and created a standard mat file for it... seemed to work just fine... havent tried the other formats, but perhaps there is an issue with one of them...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

No problems here with any of the formats (.3ds .x .obj), straight forward conversion.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Here is what I did and it didn't work.

 

1. I extracted just the key2.3ds, key2.mtl, & key-02.tga.

2. Opened key2.3ds in UU3D

3. Expanded Materials tree on the right and renamed it to key02

4. Saved as key2.gmf. Chcked all save options.

5. Opened key-02.tga in Paint.NET and convert to key02.dds

6. Created a key2.mat file with

texture0="abstract::key02.dds"
shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag"

 

7. Open key2.gmf in model viewer and I get nothing.

 

What am I missing?

 

 

 

When I look at the gmf model I see material.key-02.tga inside it. So even if I make my mat file key-02.mat it doesn't work.

 

 

Here is the resulting conversion when I do it. http://dl.dropbox.com/u/1293842/DG.zip

Posted

it looks like you forgot to uncheck the "Export bones" and "Export Animation" option when you create the gmf file. You need to recreate the gmf file and you need to uncheck this option. Then everything should work.

Posted

That's what it was. Those were checked already, probably from the character models I was converting before. I guess I didn't think it would cause issues when exporting a model without a bones or animation. Thanks!

Posted

Export bones and Export Animation are on as default.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...